by bounceback on Tue Mar 24, 2009 2:43 pm
also posted this in the comments on the front page-- hopefully mike will see it one of these two places. i wrote everything down and gave a note to the bartender, but when i left the note was still sitting on the counter. she probably doesn't give a shit, and i don't really give a shit about $5 well drinks, so i guess we're even. i've tried calling and leaving messages with the answering service in the past, but it's really annoying talking some operator's ear off about pinball shit they don't understand-- i don't even think they're located in oregon. anyway:
played all the games yesterday-- well, the ones that were working.
champ pub was turned off, with a note that the ball lock wasn't releasing during fights/multiball.
star wars just had an "out of order" sign on it, and an employee was looking it over as though a ball was stuck somewhere. i love star wars but i really think this one needs new flipper coils or something, ramp is extremely hard to hit and the rest of the machine is rarely fully working.
IJ4 was leaning right, drained all 3 balls in quick succession out the right outlane.
MB feels good to me, missed the board by 100k (yes, pretty much any one shot would've done it, damn it. i suck.)
LOTR feels mechanically really good, level, and strong, but had the following issues:
destroy the ring won't register the 2nd ring shot, so you can't finish the mode. no exaggeration, i shot the ring over TWENTY times the first time i played destroy the ring. the first ball would stay in the ring, the second direct shot would either bounce out without registering, or, if strong enough, would knock both balls inside; the machine would not register, would do a ball search, and kick both balls out. first ball to drain would end the mode. i managed to re-lodge both balls multiple times and had them kick out over and over again. i spent the rest of my games trying to AVOID starting "destroy the ring." this was super annoying, because it meant after the mode was lit, i'd have to shoot all the rings of men again, and start gollum multiball, just to be able to start a new mode. needless to say i never finished the modes, and didn't score nearly as well as i would've.
also-- ring frenzy would rarely start, even after all rings collected and the ring shot in the center.
the center loop lights weren't all illuminating properly during some modes.
strong shots to the left ramp would come down the habitrail super fast, and at the bottom, would riccochet out, straight into the outlane.
gift from the elves would sometimes not register when lit and shot to the left loop.
lastly, during "war of the ents" and some other modes, the diverters that are supposed to send the ball into the scoop for path of the dead would not catch the ball and divert it properly-- loop shots would continue all the way around, but would trigger the diverter to block shots to the FRONT of the orthanc scoop, making it really difficult to complete this mode, and taking away a ton of boints.
i hope these issues can be fixed while keeping the same feel to the game, the flippers are starting to break in so there are less airballs but still plenty of power, and i was killing the replays even with all these problems.
hope the machines are all working by tourney time!