by bounceback on Fri Oct 24, 2008 12:39 am
man i am so excited for that cactus canyon! can't wait to play it in person...
went down there to meet louie tonight and played some star wars. although it's not smooth and easy, the ramp shot is makeable. it definitely seems better than before, now it just takes a little timing and concentration.
the bummer, however, is that some of the major shots don't seem to be working, or at least not consistently. it seems like some of the switches toward the top of the playfield aren't working, at least partially-- the death star is broken, but it's deceptive. it still senses that the ball has gone into the death star, and registers some boints, but the death star is always open-- the switch that activates the moons, advancing toward multiball, is gone. you can still start triball from an award or on your third ball, but after you do, you CANNOT light the ramp for jackpot.
for some reason the runaway R2D2 shot on the right orbit almost never registers either. you can light it by shooting c3po, but when you shoot the right orbit to collect, nothing. like the death star, it registers that you made the shot, and kicks up to R2D2, but doesn't stop counting down. i got it to work once only, even though i started the hurry up and shot the right loop repeatedly.
i'm not sure if these are the only things not working; i'm not that familiar with the game and it seemed like i should've been getting further based on the length of my games, but this could just be that it was confusing to make shots and get small boints, as though shots were somehow HALF working. for example the ramp registers, and would give you EB and bonuses at 7 shots, 14 shots, but didn't seem to be lighting other things. again hard to tell but seems fun.