by bounceback on Tue Nov 11, 2008 2:43 pm
lineup is now G&R, IJ4, LOTR, and MB.
but don't get excited-- only indy actually works well.
G&R is totally fucked. playfield lights but the DMD is dead, it will take quarters but it won't start a game. something is either disconnected inside or the alien came and spit acid on the motherboard, somehow missing the lighting matrix. right now it's a giant piggybank with lamps all over the playfield, but you can't play it. say goodbye to your money.
IJ4 feels good-- it's in that phase where it's nice and broken in, you don't get tons of wild bounces, but all the features still work. take note that now is the time to play it and get some huge scores on the board, because when it hits this level it's on its way down and probably not about to get cleaned and shopped any time soon.
LOTR, while in great overall shape, apparently properly shopped and so on, has some problems that you might as well learn to live with now-- the sword lock is fucked up, and triggers when the first switch is hit--this means if you do have a ball already locked in there, it drops out immediately, even if you don't make the ramp shot all the way. you end up with 2 balls on the playfield but as soon as one drains you're done. if you do make the ramp shot, even if you don't have KEEP lit, the lock triggers, stalling the ball. the other features mostly work (except for the common problem with the VUK from the mystery hole being weak and needing to take many tries to pop the ball back to the left habitrail,) but the flippers and coils are all so STRONG that huge airballs and crazy bounces abound. it's tough to trap because the rubbers are fresh, the flips are not subtle, and the slingshots blast anything that comes in contact with them into the next century. this isn't normally my complaint, and i'd rather live with this than flippers that won't clear a ramp, but be aware and adjust accordingly.
lastly poor Monster Bash. i'm almost positive this is the same MB that was at Tiny's on MLK when i moved to town 4 years ago (when they had 4 games in the front room and you could play first thing in the morning before billy ray's opened and times were good.) in a lot of respects the playfield is pretty smooth, despite being a bit worn and dirty. but the achilles heel is that the scoop ALWAYS kicks the ball SDTM, and often shoots an airball OVER the flippers to do so. this is exactly what the one at Tiny's did, so i stopped playing it and started playing LOTR, which was new. (perhaps they're together again now?) to compensate for the kickout, it seems, there is no tilt. so if your timing is good you can slide the machine 6 inches to one side or the other and make a save. you have to do this EVERY time you hit the scoop, unless you're running a multiball and use the balls on the field to deflect the kickout. this is a drag to say the least, and the wear and tear from this game having no tilt ensures that it's going to break down soon. also credit the lack of tilt for generally easy high scores. i played one game and put up a score, GC is around 900 mil? doable on a good table. this one could be the one, but it feels shitty to basically pick the thing up and dump the ball where you want it. DDT watched me playing last night and said it looked like hockey. it's true. bummer.
SO-- phil and co, if you're out there, could you please give this site some attention? ever since plan B opened, there's been a different string of fucked machines in there. people WANT to come and play there, the owners want people to come and play there, but rotating out the worst machines and putting in different machines until people realize those are broken too, is not solving the problem. most of the issues these games have had are not the most complex repairs in the world.
in case anyone wonders if this is worthwhile, i talked to cody at green dragon just before coming to plan B, and he thanked me and CFF profusely for convincing him to get more games and make the changes he's made. he said that they now get paid out onsite and don't have to wonder if the operator is paying them fairly, the games are kept up so people play more, and even though on many nights they have bands or quizzy and they close early, he's now making more money in 2 weeks on the pins than he was making in a month before. this is just one testament to the fact that we're not full of shit-- we really will go out of our way to play games that are kept up at locations that are responsive to our requests. i would love to be more of a plan B regular, but i go there for the games, and they never work well.