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Re: Voodoo Donuts 2

PostPosted: Sat May 01, 2010 12:02 am
by Jeri
A switch under the playfield was causing the ball to hang up on Dracula.

Re: Voodoo Donuts 2

PostPosted: Wed May 05, 2010 7:58 pm
by DDT
Jeri....
The flipper rubbers on jackbot are Kapoot..
Other than that awesome. :)

Re: Voodoo Donuts 2

PostPosted: Mon May 17, 2010 11:36 am
by sauce
Left flipper button road show was feeling pretty wacky. Also Dracula Slam tilted on me when I was not shaking the machine at all, and I didnt have my legs or knees anywhere near the coin door. Made a shot to the right ramp and "SLAM".

Re: Voodoo Donuts 2

PostPosted: Mon May 17, 2010 12:03 pm
by Ricochet
I replaced an opto on the left flipper board about a week on Roadshow. Was it flipping funny or did the button spring feel different? I'm out of town until next Monday, so Trish might not be able to fix difficult board problems.

Sorry,
-Jer

Re: Voodoo Donuts 2

PostPosted: Mon May 17, 2010 1:40 pm
by sauce
Mostly had to do with the staging. The upper flippers (first stage) were super sensitive, barely touch the button and they flip. And then it almost felt like there was some resistance in the button to get the lower flipper to flip.

Re: Voodoo Donuts 2

PostPosted: Sat May 29, 2010 2:10 pm
by ROM
Party Mongrels - the plastic entranceway to the Monster Ramp (left ramp) is broken, and so it's kind of hanging out there. And the scotch tape that had been previously holding it in place is occasionally grabbing the ball.

Also, when I showed up there were five quarters in the coin return, indicating that people are still having problems with the mech. It worked for me, though (I used the left one).

Re: Voodoo Donuts 2

PostPosted: Tue Jun 29, 2010 12:13 am
by Ricochet
Changed the flipper return springs to external on Elvira and the Party Monsters (snappy now) and repaired the left ramp stand up plastic.
Replaced GI connector on Game Show and adjust the left flipper angle.

-Jer and Trish

Re: Voodoo Donuts 2

PostPosted: Tue Jun 29, 2010 11:00 am
by ROM
Woohoo!!!

Re: Voodoo Donuts 2

PostPosted: Wed Jun 30, 2010 11:47 pm
by ROM
Roadshow out and Creature in!!!!

Re: Voodoo Donuts 2

PostPosted: Thu Jul 01, 2010 9:58 pm
by ROM
Ack, there was like a jillion people in there when I went to stop by today. Not sure why... but, at any rate, it was a bummer.

Re: Voodoo Donuts 2

PostPosted: Tue Jul 13, 2010 10:10 am
by eric
Stopped by last night and the Slide up-kicker on Creature did not appear to be working.

Re: Voodoo Donuts 2

PostPosted: Tue Jul 13, 2010 10:39 am
by ROM
In addition, the right flipper occasionally goes SUPER weak. Like, so weak that it can't flip a ball up the left ramp. It's weird, though, because it only happens intermittently.

Re: Voodoo Donuts 2

PostPosted: Tue Jul 13, 2010 11:56 pm
by Ricochet
Found several bugs in Creature: Flipper was getting weak due to the wrong bulb installed for the hologram and drooping the 12v supply (took us two hours to find), the up-kicker had a broken coil winding and several posts and screws worked loose(the wood in the later Williams machines seem soft)

Jurassic park had a stuck open end of stroke switch, so the left flipper was dead.

Fixed a loose ramp and feature lights on Party Monsters.

Chexx survived 6 days without getting destroyed by the brats(if anyone here cares :lol: )

Re: Voodoo Donuts 2

PostPosted: Wed Aug 04, 2010 12:39 am
by Ricochet
Fixed a bunch of little problems on Creature tonight and blocked a ball trap on Party Monsters behind the piano cutout.

Re: Voodoo Donuts 2

PostPosted: Sun Aug 15, 2010 2:26 am
by Ricochet
Fixed a bad left coin switch and upkick false firing on Creature.

Re: Voodoo Donuts 2

PostPosted: Sun Aug 22, 2010 6:53 pm
by Ricochet
Played Creature and didn't find a problem with the "KISS" shot, but too many people around to pull the glass out and give it a full inspection.

-Jer

Re: Voodoo Donuts 2

PostPosted: Wed Aug 25, 2010 6:52 pm
by Ricochet
Jack*Bot was removed and Pirates now in it's place.

Re: Voodoo Donuts 2

PostPosted: Wed Aug 25, 2010 7:00 pm
by Isaac
Bummer. Are you moving it somewhere else?

Re: Voodoo Donuts 2

PostPosted: Wed Aug 25, 2010 7:26 pm
by Ricochet
Jackbot is going to C bar.

Re: Voodoo Donuts 2

PostPosted: Wed Aug 25, 2010 8:53 pm
by Isaac
Sweet! I knew you wouldn't let me down.