Voodoo Donuts 2

Locations to play. Make notes on the current status and quality of machines throughout town.

Re: Voodoo Donuts 2

Postby Jeri on Sat May 01, 2010 12:02 am

A switch under the playfield was causing the ball to hang up on Dracula.
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Re: Voodoo Donuts 2

Postby DDT on Wed May 05, 2010 7:58 pm

Jeri....
The flipper rubbers on jackbot are Kapoot..
Other than that awesome. :)
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Re: Voodoo Donuts 2

Postby sauce on Mon May 17, 2010 11:36 am

Left flipper button road show was feeling pretty wacky. Also Dracula Slam tilted on me when I was not shaking the machine at all, and I didnt have my legs or knees anywhere near the coin door. Made a shot to the right ramp and "SLAM".
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Re: Voodoo Donuts 2

Postby Ricochet on Mon May 17, 2010 12:03 pm

I replaced an opto on the left flipper board about a week on Roadshow. Was it flipping funny or did the button spring feel different? I'm out of town until next Monday, so Trish might not be able to fix difficult board problems.

Sorry,
-Jer
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Re: Voodoo Donuts 2

Postby sauce on Mon May 17, 2010 1:40 pm

Mostly had to do with the staging. The upper flippers (first stage) were super sensitive, barely touch the button and they flip. And then it almost felt like there was some resistance in the button to get the lower flipper to flip.
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Re: Voodoo Donuts 2

Postby ROM on Sat May 29, 2010 2:10 pm

Party Mongrels - the plastic entranceway to the Monster Ramp (left ramp) is broken, and so it's kind of hanging out there. And the scotch tape that had been previously holding it in place is occasionally grabbing the ball.

Also, when I showed up there were five quarters in the coin return, indicating that people are still having problems with the mech. It worked for me, though (I used the left one).
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Re: Voodoo Donuts 2

Postby Ricochet on Tue Jun 29, 2010 12:13 am

Changed the flipper return springs to external on Elvira and the Party Monsters (snappy now) and repaired the left ramp stand up plastic.
Replaced GI connector on Game Show and adjust the left flipper angle.

-Jer and Trish
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Re: Voodoo Donuts 2

Postby ROM on Tue Jun 29, 2010 11:00 am

Woohoo!!!
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Re: Voodoo Donuts 2

Postby ROM on Wed Jun 30, 2010 11:47 pm

Roadshow out and Creature in!!!!
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Re: Voodoo Donuts 2

Postby ROM on Thu Jul 01, 2010 9:58 pm

Ack, there was like a jillion people in there when I went to stop by today. Not sure why... but, at any rate, it was a bummer.
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Re: Voodoo Donuts 2

Postby eric on Tue Jul 13, 2010 10:10 am

Stopped by last night and the Slide up-kicker on Creature did not appear to be working.
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Re: Voodoo Donuts 2

Postby ROM on Tue Jul 13, 2010 10:39 am

In addition, the right flipper occasionally goes SUPER weak. Like, so weak that it can't flip a ball up the left ramp. It's weird, though, because it only happens intermittently.
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Re: Voodoo Donuts 2

Postby Ricochet on Tue Jul 13, 2010 11:56 pm

Found several bugs in Creature: Flipper was getting weak due to the wrong bulb installed for the hologram and drooping the 12v supply (took us two hours to find), the up-kicker had a broken coil winding and several posts and screws worked loose(the wood in the later Williams machines seem soft)

Jurassic park had a stuck open end of stroke switch, so the left flipper was dead.

Fixed a loose ramp and feature lights on Party Monsters.

Chexx survived 6 days without getting destroyed by the brats(if anyone here cares :lol: )
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Re: Voodoo Donuts 2

Postby Ricochet on Wed Aug 04, 2010 12:39 am

Fixed a bunch of little problems on Creature tonight and blocked a ball trap on Party Monsters behind the piano cutout.
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Re: Voodoo Donuts 2

Postby Ricochet on Sun Aug 15, 2010 2:26 am

Fixed a bad left coin switch and upkick false firing on Creature.
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Re: Voodoo Donuts 2

Postby Ricochet on Sun Aug 22, 2010 6:53 pm

Played Creature and didn't find a problem with the "KISS" shot, but too many people around to pull the glass out and give it a full inspection.

-Jer
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Re: Voodoo Donuts 2

Postby Ricochet on Wed Aug 25, 2010 6:52 pm

Jack*Bot was removed and Pirates now in it's place.
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Re: Voodoo Donuts 2

Postby Isaac on Wed Aug 25, 2010 7:00 pm

Bummer. Are you moving it somewhere else?
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Re: Voodoo Donuts 2

Postby Ricochet on Wed Aug 25, 2010 7:26 pm

Jackbot is going to C bar.
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Re: Voodoo Donuts 2

Postby Isaac on Wed Aug 25, 2010 8:53 pm

Sweet! I knew you wouldn't let me down.
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