Voodoo Donuts 2

Locations to play. Make notes on the current status and quality of machines throughout town.

Re: Voodoo Donuts 2

Postby Jeri on Wed Nov 25, 2009 11:16 pm

Jurassic Park is in and Hurricane is now out. We added a animatronic dinosaur toy for the topper, so it roars and moves when the playfield dinosaur eats the ball. I had to disable the left right motor on the playfield dino, because it was skipping gears. :(

We didn't come up with a good way to quiet down the Fish on Fishtales, so we turned it off for now.

-Jer and Trish
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Re: Voodoo Donuts 2

Postby Kickback on Thu Nov 26, 2009 12:50 pm

Good idea with the fish. The staff didn't like it much and I felt rude playing it. Now I can go after that score all ninja like.
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Re: Voodoo Donuts 2

Postby sauce on Sat Nov 28, 2009 11:28 am

Jurrasic Park was eating a lot of quarters (maybe just in the left slot) and the pricing on the card does not match the pricing on the machine. Playing great however.

Dracula also ate 2 qaurters, playing great.

Road show ate 2 quarters as well, and it seemed like the EB Lane at flying rocks wasnt registering, playing very nice otherwise, I made it to San Francisco for the first time.

Fishtales playing great.

And the quarter machine never seems to work, but Im not sure if you girls have anything to do with that.
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Re: Voodoo Donuts 2

Postby ROM on Sat Nov 28, 2009 11:31 am

I thought Road Show ate 4 quarters total...? That mech was acting weird. Register two, steal two, register two...

The Dino on top of Jurassic Park is rad.

still just one EB total on Road show :cry:
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Re: Voodoo Donuts 2

Postby Jeri on Sat Nov 28, 2009 9:50 pm

We found a cardboard disk, cut to the size of a quarter in Roadshow! Hehe. The machines aren't outfitted to take paper money guys. <wink> Roadshow is playing very easy, so we're not going to change the settings.

Cleaned the doughnut goo out of the coin slot of Dracula, but we didn't notice any quarters getting ate when we pumped $10 worth into it.

Jurassic Park did have a bad connection on the left coin slot and we adjusted the pricing to 50-75-$100.

-Trish and Jer
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Re: Voodoo Donuts 2

Postby Rob on Mon Dec 07, 2009 11:21 am

Jurassic Park is still eating quarter on the left side. Also, the bottom-right bumper was doing some strange things last night... It would bump a ton during random parts of gameplay. It began to sound like a submachine gun. While the boints seemed to benefit from this technical difficulty, the ball seemed to get trapped in the scoop shots for an extended period of time. Also, sometimes the haunted bumper would start before the ball was launched & would keep me from being able to make the skill shot (the game seemed to register that the ball was in play).

The other games seemed to be playing well!
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Re: Voodoo Donuts 2

Postby Jeri on Mon Dec 07, 2009 7:16 pm

Going over there tonight with new coin switches.

Thanks,
Jer
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Re: Voodoo Donuts 2

Postby deathsave on Tue Dec 08, 2009 12:13 am

a cardboard quarter. really. some nine year old is full of great ideas that fail in the execution stage.
This isn't a problem with tungsten bulbs because the filament remains red hot for a short duration after voltage is removed - long enough to appear lit persistently.
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Re: Voodoo Donuts 2

Postby Jeri on Tue Dec 08, 2009 8:08 pm

Replaced the coin switches on Jurassic Park and adjusted it's pop bumper. Raised the drop target on T2, so it's flush and less likely to hang the ball.

-Trish & Jeri
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Re: Voodoo Donuts 2

Postby sauce on Thu Dec 10, 2009 3:40 am

On Dracula it was spitting the ball into the outlane from the mystery kickout quite often.
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Re: Voodoo Donuts 2

Postby Jeri on Thu Dec 17, 2009 10:26 am

We noticed the mini flipper was hanging up on roadshow, so we rebuilt it last night.

-Jer
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Re: Voodoo Donuts 2

Postby Jeri on Sat Dec 26, 2009 10:41 pm

Just stopped into Voodoo and the Fish Tales was off. The battery had failed and the volume defaulted to ear splitting loud. We'll put new batteries in it and JP tomorrow.

-Jer
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Re: Voodoo Donuts 2

Postby ROM on Sat Dec 26, 2009 10:53 pm

Oops. FT had been off for like a week (at least since Monday). I figured you guys knew! I should have posted something - sorry.
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Re: Voodoo Donuts 2

Postby DannyBackglass on Mon Dec 28, 2009 6:38 pm

kick the fuk outta that thing.
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Re: Voodoo Donuts 2

Postby ROM on Mon Dec 28, 2009 9:03 pm

that's your solution for everything.
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Re: Voodoo Donuts 2

Postby Ricochet on Wed Jan 13, 2010 12:27 am

Took T2 out of Voodoo Doughnuts and put in Jack*bot.
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Re: Voodoo Donuts 2

Postby ROM on Wed Jan 13, 2010 12:30 am

Sweet! :P
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Re: Voodoo Donuts 2

Postby Ricochet on Wed Jan 13, 2010 12:49 am

Beware of Jack*bot. We put 5.5 coats of carnauba wax on it.
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Re: Voodoo Donuts 2

Postby ROM on Wed Jan 13, 2010 10:58 am

Damn.... I didn't think that was even possible. Now you got me scared!
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Re: Voodoo Donuts 2

Postby deathsave on Wed Jan 13, 2010 11:53 am

mmm...jackbot...
This isn't a problem with tungsten bulbs because the filament remains red hot for a short duration after voltage is removed - long enough to appear lit persistently.
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