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Re: Slabtown

PostPosted: Tue Nov 09, 2010 2:01 pm
by Dropshot
Last night I was playing a game of Solar City and upon draining the ball just sat there but never kicked over towards the shooter lane. It was making sounds like it was trying to though. I tried tilting the game to see if that did anything, nope. Turned the game off, then back on and it shot the ball over, so I started another game. Same exact thing, so I turned it off.

Re: Slabtown

PostPosted: Fri Dec 24, 2010 10:37 am
by Honkey
Firepower is giving out boints for just flipping the flippers and has some sound glitch where it sounds like you have hit the spinner all ball long.

Re: Slabtown

PostPosted: Wed Feb 09, 2011 1:25 pm
by ROM
Firepower is still giving out boints just for flipping.

Hard Body: The upper left flipper is not working at all. Then the lower left got stuck up. Then a coil burned out or something before we could turn it off. It smelled. Oh, and this game also awards boints just for flipping.

Re: Slabtown

PostPosted: Wed Feb 09, 2011 1:41 pm
by revtest
T2- left outlane is to small for a ball to fit through it

Fire power - boints for flipping and not starting a game consistantly

hard bodies - what Rom said stuck flippers

WW - seems dark maybe GI issues or burnt bulbs

Star trek - I don't recall but some said it had an issue worth checking out

Thanks ladies.

Re: Slabtown

PostPosted: Fri Feb 11, 2011 12:31 am
by Jeri
We'll get over there in the next few days and start getting them ready for the tourney. We still on for Tuesday?

-Jer

Re: Slabtown

PostPosted: Fri Feb 11, 2011 1:25 am
by Dropshot
yeah, tuesday at C-Bar.

Re: Slabtown

PostPosted: Tue Jun 21, 2011 1:43 am
by JeffK
solar city is off and has been for a while. TSPP upper right flippers work intermittently. Bad cats is awesome.

Re: Slabtown

PostPosted: Tue Jun 21, 2011 1:47 am
by JeffK
firepower is off too.

Re: Slabtown

PostPosted: Tue Jun 21, 2011 12:13 pm
by Dropshot
There seem to be a lot of problems with some/most of their machines. I am thinking we may need to find a new home for Cascadia.

Re: Slabtown

PostPosted: Tue Jun 21, 2011 6:01 pm
by fathom22
I was planning to stop in there to get our pins up to par, but we just have EP1, MM, TSPP & BTDK. Stern flipper button switches are comparable to a Crackerjack prize in quality, criscross contact garbage that get grooves worn in them within a few months.

Re: Slabtown

PostPosted: Tue Jun 21, 2011 10:06 pm
by Dropshot
I just saw some crackerjack baseball cards worth $40K on Antiques Roadshow the other day. Would have been worth 5x that amount if they weren't glued in a binder.

Re: Slabtown

PostPosted: Thu Jun 23, 2011 12:39 am
by fathom22
I dialed-in our pins at Slab today (TSPP, MM, TAF, BDK, EP1) they are all playing nice. only other pin that was off was Firepower.

Re: Slabtown

PostPosted: Thu Jun 23, 2011 5:35 pm
by revtest
Cool thanks For hitting Slab and B-rays dude!!!!!

Re: Slabtown

PostPosted: Thu Jun 23, 2011 11:39 pm
by JeffK
solar city in the back room is still off. watched one of the bartenders tonight get 130m on SE1 and then drain, 500k from getting on the board. I know the feeling well.

Re: Slabtown

PostPosted: Sat Jul 02, 2011 11:24 pm
by JeffK
firepower is back on but with no sound. solar city is gone.

Re: Slabtown

PostPosted: Sun Jan 29, 2012 2:17 pm
by TheStandardNate
It seemed like they were moving machines out. There were only 2 machines in the back area to the side of the stage. Don't know if the map is up to date, but they had MM, PF, Data East Star Wars, Whodunnit, Simpsons Pinball Party, and Star Wars PM.

I was with a buddy who never plays and we rocked the Star Wars. He got really hooked and I think it was because we were playing a game with just the 1 ramp shot that you can hit repeatedly and score well.