by ROM on Tue May 20, 2008 11:05 am
If anyone's interested in the rules, Pinball News has them at the .
Of course, that's all stuff that's simple to figure out.
Things I've been wondering: So the green targets surrounding the Ark shot help light "Raiders...", so what does hitting the back of the Ark shot do? That Ark shot perplexes me. The magnet seems to have three different settings: reverse, where is repels the ball away; soft lock, where the ball only locks when delicately hit to it; and strong lock, where the lock grabs the ball no matter how fast it's moving. It's really that soft lock that's baffling - and I swear I'm not imagining it all; there are times when it seems like the magnet wants to grab the ball, but it just doesn't have enough strength. I've lit the phrase, had it say 8 Ball Ready, and then hit it up there 10 times with no lock. It seems unreliable...
When exactly does the Crystal Skull ramp count toward the EB? Regular mode: yes; Last Crusade mode: no(?); Temple of Doom Multiball: yes; etc. Basically, I've seen it count toward the EB (Extra Ball lit after seven ramp shots) during ToD Multiball... but, in general, it seems unreliable. Sometimes it doesn't register when I swear it should.
All that said, in a game where you can pretty easily get a 40 million bonus tacked on to a 50 million ball, the bonus multiplier is one of the most important things to rack up. I just have to get better at not tilting my 90 million balls. Does Ball 3 have an automatic double bonus (like Spiderman)? I haven't noticed. But sometimes the bonus does carry over...
Vibe Police