by deathsave on Fri Oct 30, 2009 11:10 am
here's what's been shopped so far:
STTNG: it was playing very well and very fast a couple of days ago, now it's almost back to the usual - launcher isn't strong enough to hit the lock (cayle suspects they're just replacing coil sleeves on a problematic plunger), upper flipper might as well not exist due to dead ends on the left ramp, random dead-ends on the right ramp. it also got the LED treatment which looks great for some of the GI but is irritating in other places. playable but disappointing for "tournament shape."
IJ4: plays well. watch out for a lean to the left and glare from a green overhead light bulb right over the flippers. ugh.
MB: fast with strong flippers. LED's make it impossible to tell where the ball is once it really gets moving though. these will be quick tourney games.
TOTAN: sometimes the bottom pop bumper registers a hit but doesn't pop, sometimes it's totally dead. really irritating for rocs mode, harem rape, etc. looks like a new bazaar scoop was poorly welded on, it's a REALLY tight shot now, almost impossible from the left due to the angle. otherwise it plays well. there's an eerie blue light shining on this table from above that makes it look really cool...unless you're trying to play it.
i don't expect the older games (speakeasy, fathom, evel knievel, surf champ) will be shopped at all. they all play OK at the moment. flippers are a bit weak on fathom but that means tap pass mania! updates on RFM, CP, 24, TAF, FGY, TDK, NBA and MM to follow.
This isn't a problem with tungsten bulbs because the filament remains red hot for a short duration after voltage is removed - long enough to appear lit persistently.