by bounceback on Thu Nov 13, 2008 1:08 pm
i never knew that you were collecting the hurryups BEFORE collecting the madness MB-- is that the only way stacking the hurryups work? and does it only work if you only stack one specific hurryup? and does it reset if you collect the hurryup, or keep going? i've never tried this strategy. i heard you say that was what you were doing but i didn't understand it.
let me get it straight, here's a couple of questions: i get hurryups most often on joust and peasant-- do you have to light the hurryup and NOT collect it, then relight it by shooting the joust loops another three times, not collect it, and so on to advance the hurryup bonus? or, do you light the hurryup, collect, then relight, it goes up, collect that, then relight, collect, and keep going?
next question: does this only work BEFORE you collect madness? because i never really went for hurryups until AFTER starting madness. if you don't light absolutely everything before you start (i often fail to light catapult or damsel,) then after you run the multiball everything becomes lit for hurryups when you repeat them. i frequently play a madness consisting of joust, peasant, and maybe one other (though i always try to set them all up at once,) and try to wait to start trolls at the same time as madness-- then start killing the super jackpots, finish trolls, and get the multiball restarted with a new ball saver and the added troll madness, to extend the MB. if i get a bad bounce and start madness with only one mode lit, i just go for castles. but anyway, after you run madness, everything you had lit for madness becomes lit for a hurryup every time you complete it AFTER the multiball, until you play royal madness and start over. since i've never paid attention, do you know if the values of the hurryups continue to stack AFTER the madness also? i would assume they work the same way, so there's no reason to avoid playing the multiball if it's risky. i've never tried just going for hurryups because i eventually drain off the castle. i don't know what i'm doing wrong there, either-- i've never gotten castle crusher, even on games where all i'm trying to focus on is shooting the castle. do you get a better bounce if you shoot from the left vs. the right? or does it not matter, or does it just depend on the machine? the center shot scares me on that game, so i usually try to light everything for madness, play madness, play royal madness, finish and collect the EB if i can, then try to relight everything again. this is how i've gotten my best games, but my high on MM is only 130, and i've never played battle for the kingdom.
lastly: has anyone tried or seen anyone cradle balls on one flipper on MM? if so, what are they shooting for? i can see the benefit of this if you're going for castles only-- also, if you're playing castle multiball and you have super jackpots lit, it makes sense to hold balls on the left and hit the super with the right, but it's a tough shot-- and don't you have to relight super by shooting both ramps? seems like the best way to do it is if you're down to two balls, and you shoot, for example, peasant ramp with the right, IMMEDIATELY shoot damsel with the ball you're holding on the left, then roll-pass the ball coming down the left habitrail to the right flipper, and hit the SJ. this still leaves a lot of bouncing balls in play, because you have the other ball coming down out of the bumpers, and the ball that just hit the super coming down from the left, so it seems tricky. i don't know-- do you think it's worth it to try to hold balls during multiball in this game?
BB